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Writin’ about games

The thing that I do as a proper job is writing about computer games. Not really a ‘proper job’ at all, is it? Except that it is. It’s really hard, especially when the games aren’t very good. *throws tantrum*

Something For Nothing

Eurogamer, February 2012

“Brewing away beneath the surface of the industry – beneath the main bulk of the indie scene, even – is a world where money appears meaningless. It’s a world in which developers pour their talents and their time into the creation of fantastic computer games, for which they ask nothing in return.”

Continued at Eurogamer…

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Do You Like Halo, Then?

Resolution Magazine, April 2010

“Oh, really?” says the guy. We’re standing outside a Leeds nightclub, a crowd of people gathered roughly in line, waiting for permission to enter. Smoke blows around in the cold air, while drops of water fall from the underside of the bridge above. I cringe.

Continued at Resolution Magazine…

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Vampire: The Masquerade – Bloodlines retrospective

Eurogamer, July 2009

I love the sunshine, and I’ve rather a taste for garlic, so I’ve decided I’m probably not a vampire. It’s taken a while to be sure, though. The world of Bloodlines is so arresting, so marvellously cohesive, that it’s difficult not to be entirely taken in. Despite the ageing visuals, the places and people of this gritty, gothic Los Angeles are frighteningly real.

Continued at Eurogamer…

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Doing It For The Kids: On UK TV’s Latest Games Panic

Gamasutra/GameSetWatch, March 2010

“Hearing the floor manager tell the octagenarian crowd to ‘really let your feelings be known if he says something you don’t agree with’ seconds before filming was pretty disconcerting. I hope you noted the targeted ‘he’ in that sentence. I certainly did.”

Tim Ingham admits he didn’t expect anything less, though. As you might be aware, the CVG editor recently appeared on UK television’s The Alan Titchmarsh Show, as part of a feature on the dangers of violent gaming to children. Hmm. Where have we heard this before?

Continued at Gamasutra…

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The Denton Dynasty

Play.tm, March 2010

“Have the Deus Ex 3 developers acknowledged Invisible War sucked?” That’s the title of a thread which, as I write, sits proudly atop the game’s official forum. Deus Ex emerged as a millennial poster-child for intelligent game design. It was a title that assumed you were smart. Its fans appreciated that.

Continued at Play.tm…

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S.T.A.L.K.E.R.: Call of Pripyat review

Play.tm, February 2010

It seems apt that the S.T.A.L.K.E.R. saga should feature its own anomaly, one that lies outside the series’ fiction. The surreal glitches in reality that litter the Chernobyl Exclusion Zone, squashing or contorting or combusting anything unlucky enough to stray into their grip, have remained an ever-present force across the franchise. The first game, Shadow of Chernobyl, conjured up a shaky yet captivating picture of a bleak nuclear winter. Its successor, Clear Sky, fell somewhat short of the mark, throwing more into the mix and ultimately emerging as a bloated, bug-ridden shadow of what came before.

Continued at Play.tm…

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Short review sample: Zeno Clash

Zeno Clash is all about fists and fantasy. It’s characterised by the joy of discovery, those splendid moments where the game world escapes from its constrained format and spills out into glorious, open dreamscapes, filled with exotic beasts and dripping with alien culture. It’s also characterised by punching a giant bird in its beaky face.

Continued on its own special page…

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