It’s a trend, man. You knew I was going to do it eventually, even though I estimate this blog has approximately three readers. You three: you absolutely should read this collection of games-stuff from the past week or so, written by comrades, peers or people I’ve never heard of.
- J.D. Richardson writes and screengrabs hilariously about his adventures with The Sims 3. I’m looking forward to reading more of this, as it’s genuinely funny stuff. The stories you can get out of these games are fabulous. Oh, he also reviews it for Reso.
- Someone I’d not heard of before, going by the name of Snakel Inksonic, writes in incredible detail about how the cycle of playing a game mimics the progression from birth to death. It’s a little digressive in places, but fascinating stuff nevertheless.
- Discovered through RPS, the creators of The Nameless Mod have written about their experiences. If you have a copy of Deus Ex, you really should play this mod. Flawed, but insanely ambitious and, y’know, they actually finished it.
- Sticking with the RPS theme, Kieron’s been writing about board games, with reference to how videogames could learn from their design. All of these are well worth a read.
- Er, let’s finish off with a couple of Reso pieces. Firstly, Michael Sterrett’s 16-Bit Boy column returns with a look at how most games have always been crap. Hmm. He has a point, though, when he says acknowledging why these games are bad will only lead to better design in the future.
- And Christos, talking about Games Workshop and their largely successful – though long overdue, in his eyes – transition from table-top gaming to videogaming.
Yeah. Ideally I’d like this to not be just about games-related reading, so I need to span out a bit. Music/film/culture/anything goes next time round.