It’s a short-form point-and-click adventure. More precisely, it’s a room-escape game, which I made in response to bafflement at missed opportunities within the genre.
Everyone fears being trapped. The idea is terrifying. So why don’t more room-escape games play on these sorts of primal emotions? Heck, I’d be happy if some bothered to try anything interesting with storytelling at all.
So yes, this is my attempt to do just that. It’s my first Adventure Game Studio release, it took me just a couple of weeks to make, and it’s not supposed to be hyper-polished, but… yeah. See what you think. I’ll write a lengthier commentary when I get the chance.